ANIMATOR
STEPHEN PHILLIPS
I am an animator based in Southern California with experience in cinematics and gameplay animation
CHARACTER ANIMATION
Responsibilities:
This is a sample of professional animation pieces. For each shot, I was responsible for mocap face and body cleanup/keyframing and prop interaction.
Please take a look at the other reels on this site to see the full extent of my contributions to each project.
Programs used: Maya
CINEMATIC ANIMATION
Publisher/Developer:
Responsibilities:
Motion capture cleanup involving: hand keying hands and props, enhancing face and body performances, and removing mocap pops and jitters. Responsible for animating all characters and props in the scenes shown.
Programs used: Maya
Animation Reel
CINEMATIC ANIMATION
Publisher/Developer:
Responsibilities:
Motion capture cleanup involving: hand keying hands and props, enhancing face and body performances, and removing mocap pops and jitters. Responsible for animating all characters and props in the scenes shown.
Programs used: Maya
Animation Reel
IN-GAME ANIMATION
Publisher/Developer:
Responsibilities:
Keyframe animation of idle animation emotes. Responsible for taking all animations shown from concept and blocking to final polish.
Programs used: Maya
Animation Reel
CINEMATIC ANIMATION
Publisher/Developer:
Responsibilities:
Motion capture cleanup involving: hand keying hands and props, enhancing face and body performances, and removing mocap pops and jitters. Responsible for animating all characters and props in the scenes shown.
Programs used: Maya
Animation Reel
CINEMATIC ANIMATION
Publisher/Developer:
Responsibilities:
Facial animation for principle characters in all the scenes shown. Responsible for taking all face animation from motion capture data retargeting to final polish.
Programs used: Maya, Faceware Retargeter
Animation Reel
CINEMATIC ANIMATION
Publisher/Developer:
Responsibilities:
Facial animation for principle characters in all the scenes shown. Responsible for taking all face animation from motion capture data retargeting to final polish.
Programs used: Maya, Faceware Retargeter
Animation and Layout Reel
LAYOUT & ANIMATION
Publisher/Developer:
Responsibilities:
Camera layout and blocking for all scenes shown. Final animation for all scenes and characters.
Programs used: Maya