ANIMATOR
STEPHEN PHILLIPS
I'm an animator based in California with experience in cinematics and gameplay animation
CHARACTER ANIMATION
Responsibilities:
A collection of professional and personal animation pieces. Motion capture cleanup involving: hand keying hands and props, enhancing face and body performances, and removing mocap pops and jitters. Responsible for animating all characters and props in the scenes shown.
Programs used: Maya, After Effects
CINEMATIC ANIMATION
Publisher/Developer:
Responsibilities:
Motion capture cleanup involving: hand keying hands and props, enhancing face and body performances, and removing mocap pops and jitters. Responsible for animating all characters and props in the scenes shown.
Programs used: Maya


Animation Reel
CINEMATIC ANIMATION
Publisher/Developer:
Responsibilities:
Motion capture cleanup involving: hand keying hands and props, enhancing face and body performances, and removing mocap pops and jitters. Responsible for animating all characters and props in the scenes shown.
Programs used: Maya


Animation Reel
IN-GAME ANIMATION
Publisher/Developer:
Responsibilities:
Keyframe animation of idle animation emotes. Responsible for taking all animations shown from concept and blocking to final polish.
Programs used: Maya


Animation Reel
CINEMATIC ANIMATION
Publisher/Developer:
Responsibilities:
Motion capture cleanup involving: hand keying hands and props, enhancing face and body performances, and removing mocap pops and jitters. Responsible for animating all characters and props in the scenes shown.
Programs used: Maya


Animation Reel
CINEMATIC ANIMATION
Publisher/Developer:
Responsibilities:
Facial animation for principle characters in all the scenes shown. Responsible for taking all face animation from motion capture data retargeting to final polish.
Programs used: Maya, Faceware Retargeter


Animation Reel
CINEMATIC ANIMATION
Publisher/Developer:
Responsibilities:
Facial animation for principle characters in all the scenes shown. Responsible for taking all face animation from motion capture data retargeting to final polish.
Programs used: Maya, Faceware Retargeter


Animation and Layout Reel
LAYOUT & ANIMATION
Publisher/Developer:
Responsibilities:
Camera layout and blocking for all scenes shown. Final animation for all scenes and characters.
Programs used: Maya


