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ANIMATOR

STEPHEN PHILLIPS

I am an animator based in Southern California with experience in cinematics and gameplay animation

CHARACTER ANIMATION

Responsibilities:

This is a sample of professional animation pieces. For each shot, I was responsible for mocap face and body cleanup/keyframing and prop interaction.

Please take a look at the other reels on this site to see the full extent of my contributions to each project.

Programs used: Maya

CINEMATIC ANIMATION

Publisher/Developer:

Responsibilities:

Motion capture cleanup involving: hand keying hands and props, enhancing face and body performances, and removing mocap pops and jitters. Responsible for animating all characters and props in the scenes shown.

Programs used: Maya

PlaystationLogo_edited.png
naughtyDog_logo_edited.png

The Last of Us Part II

Animation Reel

CINEMATIC ANIMATION

Publisher/Developer:

 

 

Responsibilities:

Motion capture cleanup involving: hand keying hands and props, enhancing face and body performances, and removing mocap pops and jitters. Responsible for animating all characters and props in the scenes shown.

Programs used: Maya

PlaystationLogo_edited.png
naughtyDog_logo_edited.png

Crash Bandicoot 4

Animation Reel

IN-GAME ANIMATION

Publisher/Developer:

Responsibilities:

Keyframe animation of idle animation emotes. Responsible for taking all animations shown from concept and blocking to final polish.

Programs used: Maya

toys-for-bob5510_transparent_edited.png

Marvel's Avengers

Animation Reel

CINEMATIC ANIMATION

Publisher/Developer:

Responsibilities:

Motion capture cleanup involving: hand keying hands and props, enhancing face and body performances, and removing mocap pops and jitters. Responsible for animating all characters and props in the scenes shown.

Programs used: Maya

square-enix-1-logo-png-transparent_edite

Injustice 2

Animation Reel

CINEMATIC ANIMATION

Publisher/Developer:

 

Responsibilities:

Facial animation for principle characters in all the scenes shown. Responsible for taking all face animation from motion capture data retargeting to final polish.

Programs used: Maya, Faceware Retargeter

Mafia III

Animation Reel

CINEMATIC ANIMATION

Publisher/Developer:

Responsibilities:

Facial animation for principle characters in all the scenes shown. Responsible for taking all face animation from motion capture data retargeting to final polish.

Programs used: Maya, Faceware Retargeter

Sonic Boom: Fire & Ice

Animation and Layout Reel

LAYOUT & ANIMATION

Publisher/Developer:

Responsibilities:

Camera layout and blocking for all scenes shown. Final animation for all scenes and characters.

Programs used: Maya

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